3/10/2024 0 Comments Mania sonic introShe's takes a second to really get going from a standstill, for example, but once she gets going, she can feel quite slippery under the thumbs - and as someone who prefers their platforming mascots to be able to turn on a dime, this made even basic navigation around Macaroon's various themed levels more challenging than I was expecting. Penny clearly shares a lot of Sonic's underlying DNA, too. Mario was my platformer of choice growing up, and Sonic's dizzying speeds and homing dashes have never been quite my cup of tea. Then again, I've always never been much of a Sonic head myself. For me at least, Penny and Yo-Yo are perhaps a bit too energetic for my platforming tastes, and having spent a few hours with an early preview build, I often found them quite a rambunctious pairing to keep under control. Penny and her (strangely toothy) sentient yo-yo, err, Yo-Yo, feel like a ball of energy just waiting to bust out across the colourful scenery of their home world of Macaroon, and golly, they sure can fly with just a couple of timely button presses. So where does Penny's Big Breakaway fit into the equation? This is the next game from former Sonia Mania dev Christian Whitehead's new studio, Evening Star, and yep, you can definitely tell this was made by some real Sonic heads. There's always something holding them back, isn't there? Whether it's a wonky camera, slightly unwieldly controls, or the platforming itself is just a little too pedestrian to ignite the imagination. I think Psychonauts 2 was the last one that really took my breath away, but outside of that (as well as obviously every 3D Nintendo platformer), I often struggle to think of many games that could be considered its equal. A great 3D platformer seems to be a rare and special thing these days.
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